For years my children (ages 5 to 10 now) here in the Netherlands were reading Roxie Munro’s books and every time it was fun. They keep getting these books out – »
Read MoreThe ideas were put on paper. Your mind starts to do wild things when you have so many possibilities, but luckily we all knew exactly what we wanted to make. Was it going to »
Read MoreThe beginning of November 2010 was an exciting time – the first pencil sketches from Roxie arrived via email. Very rough, but very nice and it showed us what we had »
Read MoreRoxie arrived at our office on the 16th of November. We had 3 busy days ahead. Big print-outs of the first sketch to doodle on. We decided on the gameplay, the route, the »
Read MoreThe first ink drawings arrive at our studio. Roxie is really on a roll now. The size is unbelievable; hopefully we get all the detail on a small Ipad screen.
Read MoreThe final ink drawing finished. A big email with an incredible drawing. Finally we start to see all the detail. Now we can finally start developing with the almost final images. »
Read MoreThe line drawing is finished and the first colors start to appear. Now it is coming to life, depth appears, roads get shadow. Roxie uses colored inks to get the softone color »
Read MoreIt is getting better and better, the big areas are all filled with colours, Roxie still has all the small details to fill. Development is in full gear now.
Read MoreFinally the the big maze is finished, including all the spots for us to animate. 800 mb on the mail, for us to divide into 16 screens and all the spots to cut-out digitally. »
Read MoreWe just hired some extra people to help with the development and the marketing. We are constantly developing during the day and testing in the evening with our children. But »
Read MoreAlong with the first press release, we have made a trailer of the almost finished app. Hopefully this will trigger people to follow us on Twitter and Facebook, and even better, »
Read MoreToday we tested at an elementary school: 7 classes, 150 children, 7 hours of testing. We started at 9:00 am (6 people from OCG Studios, 15 ipads). We tested with children »
Read MoreDuring development we always knew that music and sound should be a very important part of “Roxie’s a-MAZE-ing Vacation Adventure.” In the beginning of the development »
Read MoreLast Friday we submitted “Roxie’s a-MAZE-ing Vacation Adventure” to the appstore. It was an intense week. We really want to have the app available »
Read MoreFinally after a long week of waiting, today our iPad app “Roxie’s a-MAZE-ing Vacation Adventure” was approved. In one hour, it went from “Waiting for »
Read More“Roxie’s a-MAZE-ing Vacation Adventure” for the iPad was ready in April. We quickly sold in more than 70 countries and was awarded with “New and Noteworthy,” »
Read MoreFinally the iPhone version of our a-Maze-ing app is available in the Appstore. After months of hard work we have translated the app from big screen to small screen, without »
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