The beginning of November 2010 was an exciting time – the first pencil sketches from Roxie arrived via email. Very rough, but very nice and it showed us what we had been talking about over the last couple of weeks. Our team really could start developing now. We had a lot to learn and a lot to discover in those incredible drawings.
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In November OCG Studios started development of “Roxie’s a-MAZE-ing Vacation Adventure” app, at the same time Roxie Munro started on the first drafts of the huge drawing that is going to be the basis of this beautiful app.
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The ideas were put on paper. Your mind starts to do wild things when you have so many possibilities, but luckily we all knew exactly what we wanted to make. Was it going to be a linear story, or are we going to go wild and build the best interactive story we could think of? The latter it was. We decided on one big drawing (40”x60”) divided into 16 sections. These were going to be the 16 screens you could read or play. The maze started in screen »
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For years my children (ages 5 to 10 now) here in the Netherlands were reading Roxie Munro’s books and every time it was fun. They keep getting these books out – to look at, and to find and solve the mazes or finding hidden treasures. The language didn’t matter because these books were self explanatory. Check the links on the right side for all of her books. Making an interactive children’s maze would be a dream come true. »
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